Goorillas are little monkeys made of goo. They stretch, get stuck to things and sometimes they splat!

Saturday, February 28, 2015

DevTrek Week 7 - Special Moves

I'm nearly at the end of my Trek, only one week left and the game should be done in the timeframe. This week I've been working on the bottom part of the screen writing the special moves. If Goobert gets stuck then you can collect up the banoffe pie and give it to him as a treat, then he becomes unstuck.


The rest of this week was mainly spent exploring beaches. A pretty good week.


If you have any thoughts or feedback about the game you can reach me on Facebook @Goorillas

Thursday, February 19, 2015

DevTrek Week 6 - Game Feedback and Animation

I've mainly been working on the animations this week, this is what the end of level animation looks like.



The Goorilla family holding hands ready to move on to the next step of their journey was a suggestion from Rich after reading this blog, so thanks for that. Goobriella has had a few tweeks also as a result of feedback, so I'm glad I've done this blog. All of the Goorillas are on to their third iteration and hopefully that is enough for the first release of the game.

I have met several nice people on this trek who have taken an interest in what I'm doing and given constructive criticism. For example yesterday I was in a restaurant waiting for my dinner so I thought I'd do a bit of animation to fill the time. The waiters were chuckling as they were standing behind me whilst I was working. I explained I was on this DevTrek and they took a look at the animations I was working on. They mostly liked my animations and laughed a few times, which was really uplifting for me because this is my first go at it. They didn't really like the splat animation though, so that is good to know. I'll have another go at that tomorrow.



Next week is almost the end of this DevTrek. I've got a few more places to see and plenty of development to keep me busy.

Thursday, February 12, 2015

DevTrek Week 5 - Coding and Levels

I've spent quite a lot of time on the road this week, so the trek part has been good. I'm roughly in the middle of the country and am heading south tomorrow.

Sticking with an agile inspired development routine, here is what the game looks like this week. I've mainly been coding, and started working out the levels.